ANTONY HARTLEY

Entrepreneur,  Sound/Mix Engineer,  Songwriter, Madman... 

I was one of those kids who was into everything, I could be quite annoying as a child, these days they call it ADD or ADHD. All of my life I've been driven to do things that interest me, like mathematics, computers, music, signal processing, I could go on, but the list would get too big.

I started to singing & playing the trumpet when I was 7 years old, I started programming computers in assembly language when I was 11, I release my first commercial video game when I was 14, I also wrote my first songs at that age.

I became immersed in the gaming industry from the early 1980's until about 1999, during that time I was also a lead singer in numerous bands in the south of England, and could often be found crooning in the local pub for beer.

During the late eighties I made some good friends, who just happened to be into music production, so I become a studio hang-around, eventually I started helping out, moving mics and rewinding tapes, and eventually ended up learning how to mixing things. In the Early 90's I worked with music producer Steve Rockett writing software for Roland samplers, by doing this and asking Steve a lot of annoying questions, I learned how to think like a producer. 

I moved to Sweden in beginning of 94, and went to work for a games company in Stockholm as CTO,  by this time I'd already written well over 20 commercial games, for the ZX Spectrum, Amstrad CPC, Sega Master System and Game-Gear.

In 1995 I met Denniz Pop, he wanted to start a games company with me, I just though he was mad! Although we did have some very interesting conversations about games, mathematics and music, he had some interesting ideas that really had an impact on my future, unfortunately I lost touch with Denniz and sadly he died in 1998. 

By 1999 I had written 26 commercial video games, I'd also worked in numerous musical productions,
the last estimate of sold units was about ~70 million, not bad for someone with letters after their name.

I've had my own pro studio since 1998, there have been many revisions since then, my wife has less shoes because of this! I have written a lot of songs, many of them unpublished, most of them are probably not very good, and I went though a shy phase for at least 10 years not releasing.

Over the past two decades, I convinced myself and others to start numerous companies, with some still in operation today.

Nowadays, I'm pretty much a "brain for hire," continuing to delve into the realms of mathematics, electronics, and physics.  and I still produce the music.

As a final word of wisdom, I learn my trade the old-fashioned way: learning from a bearded man in a fully operational studio, back when beards weren't as fashionable as they are today!

Don't go, there's more...

Consulting Services

Like I said before I'm pretty much a "brain for hire", so if you have some mathematics, electronics, signal processing or physics that
need doing (the harder the better) then contact me at Fuzzy Digital AB.

Music Services

I have a on pro-studio, which is acoustically treated. Equipped with the very latest SSL desk and Genelec monitor system, custom built stereo mics designed by Jörgen Thuresson. In fact I have about 30 mics, and all manner of processing equipment.

MixingI can be booked for mixing services, The studio is fully capable for general stereo and Dolby Atmos mixing (2 Speaker) 

Producing I can act as a full producer, or a technical producer for any kind of music project.

Songwriting / musical composition - I can write full songs or just backing tracks, these can be full or demo quality, depending on your budget.

Other I will do quick masters, although I recommend using a professional mastering engineer (like my friend Björn at the Cutting room).

I can take your tracks and track them though our console, trust me it will sound better.

Stuff I worked on...

Music Productions

Here's a recent production and co-writes I've worked on:

https://open.spotify.com/artist/4Q6XQWc6rs3V1rawxsoiRw?si=PGKYoj-jTNGIDkycoEB3Nw
https://open.spotify.com/artist/6SmTqECz6vAyeosbQycFrw?si=wAbhC5YYQBSsEonpox7MmQ
https://open.spotify.com/artist/43HI0UHaJJbdXm6jHnfyOl?si=VI3GyBbkTnykVSWrrNd2eg
https://open.spotify.com/artist/4IyQi8biIOt8i8AgXAnXqX?si=n951YzJWTiC_JvKeGw6zeA

Recent projects

Hold On - Sofia Berntsson (Mixing)

Fallen Angel - DJ Aziz / Victoria Moralez & Sofia Berntsson (Mixing)

The Clitials - LaGalia Frazer (Production/Mixing)

The Spectrum of love - On going (Production/Mixing)

I don't wanna fight - Sofia Berntsson (Song writing/Production)

Let Me In (Melodiefestivalen)- Sophia Berntsson (Song writing/Production/Mixing)

Brown Eyed Man - Sofia Berntsson (Song writing/Production/Mixing)

Detaching - Sofia Berntsson (Song writing/Production/Mixing)

Backstreets - Principle of Minds (Song writing/Production/Mixing)

The Analog Coalition - VU EP

The Analog Coalition -  Demanding attention (Album) - Coalition Songs

Film/Video/Advertizing Music

The dark fields - Spectromatix

Remixes

Easily Swayed (Spectromatix Remix) - Victoria Moralez
Into You (No Fear Remix) Ariana Grande - Unreleased

Games

Mortal Kombat 1 (Williams Electronics) - Gameboy / Game-Gear
Mortal Kombat 2 (Williams Electronics) - Game Engine
SimCity (Maxis Software) - ZX Spectrum / Amstrad
Rygar (Tecmo Corp) - ZX Spectrum / Amstrad
Alone in the dark (Infogrames/iMotion) - Sega 32x / Saturn
Atari Asteroids deluxe (Activision/Atari) - Gameboy / Gameboy Color  
Las Vegas Video Poker (Mastertronic) - ZX Spectrum / Amstrad
Quartet (Sega) - ZX Spectrum / Amstrad
Sega Chess (Sega) - ZX Spectrum / Amstrad
Harvey Headbanger (MasterTronic) - ZX Spectrum / Amstrad
World Cup Soccer: Italia '90 (Virgin MasterTronic) - ZX Spectrum / Amstrad
Steffi Graf's - Tiebreak Tennis (Ocean Software) - ZX Spectrum / Amstrad
Adidas Championship Tie-Break (Ocean Software) - ZX Spectrum / Amstrad
Brain & Brawn (Virgin MasterTronic) - ZX Spectrum / Amstrad
Dynamic Duo (Virgin MasterTronic) - ZX Spectrum / Amstrad
Roulette (JRS Software) - ZX Spectrum
Ext - The Extra Terrestrial (JRS Software) - ZX81 
Basic Compiler (JRS Software) - ZX81

Games film music / engines / systems / composition

Terminator (Paramount Pictures / Acclaim)
Terminator 2 (Paramount Pictures / Acclaim)
Alien3 (20th Century Fox / LJN)
Die Hard (20th Century Fox / Fox Interactive)
The Pagemaster (20th Century Fox / Fox Interactive)
Stargate (MGM / Acclaim)
Home-Alone (20th Century Fox / Sega)
....

Companies (I've been part of founding)

Ideal concepts - Games company
Synergenix Interactive - Mobile games technology, the creators of Mophun.
Mobile Sorcery - Visual development tool for mobile.
MoSync - Cross-platform development tool for mobile.
Fuzzy Dynamix - AGI (More info later) 
Fuzzy Digital  Brain for hire / Music production
Imagimob - Edge AI tools

If you'd like to pay me lots of money for doing stuff (nothing weird)
or interview me (and all that kind of stuff), then just send me an email:)

Contact me